<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Software |</title><link>https://dhruvsaikia.com/tags/software/</link><atom:link href="https://dhruvsaikia.com/tags/software/index.xml" rel="self" type="application/rss+xml"/><description>Software</description><generator>HugoBlox Kit (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Tue, 20 May 2025 00:00:00 +0000</lastBuildDate><image><url>https://dhruvsaikia.com/media/icon_hu_f7f9cb5c139bd8fc.png</url><title>Software</title><link>https://dhruvsaikia.com/tags/software/</link></image><item><title>StormHacks 2025: Fitness Coach Chatbot (Gemini + LangChain)</title><link>https://dhruvsaikia.com/projects/gemini-powered-chatbot/</link><pubDate>Tue, 20 May 2025 00:00:00 +0000</pubDate><guid>https://dhruvsaikia.com/projects/gemini-powered-chatbot/</guid><description>&lt;h2 id="what-i-built"&gt;What I built&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Created a chatbot experience powered by Gemini API.&lt;/li&gt;
&lt;li&gt;Used prompt engineering + LangChain to structure responses and conversation flow.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="tools--methods"&gt;Tools &amp;amp; methods&lt;/h2&gt;
&lt;p&gt;Gemini API, LangChain, prompt engineering&lt;/p&gt;
&lt;h2 id="outcome"&gt;Outcome&lt;/h2&gt;
&lt;p&gt;A hackathon prototype demonstrating applied LLM tooling for a user-facing assistant.&lt;/p&gt;</description></item><item><title>Furlastic Duo (Capstone) - Co-op Puzzle Platformer</title><link>https://dhruvsaikia.com/projects/furlastic-duo/</link><pubDate>Thu, 15 Aug 2024 00:00:00 +0000</pubDate><guid>https://dhruvsaikia.com/projects/furlastic-duo/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;Furlastic Duo is a cooperative 3D puzzle platformer where a cat and a dog solve puzzles using unique abilities while linked by a spectral entity. The game supports local and online multiplayer, with a single-player mode that lets you toggle between characters.&lt;/p&gt;
&lt;h2 id="what-i-built-lead-programmer"&gt;What I built (Lead Programmer)&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Built the tether mechanic from scratch in Unity (C#), using custom physics logic to compute real-time tension and forces between characters.&lt;/li&gt;
&lt;li&gt;Designed the system to be designer-friendly by exposing tunable parameters so level designers could iterate without touching code.&lt;/li&gt;
&lt;li&gt;Implemented a JSON-based save system for persistent game state.&lt;/li&gt;
&lt;li&gt;Helped ship the project through multiple milestone builds (prototype → demo → alpha → final).&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="key-features"&gt;Key features&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Dual character gameplay with a “swap vision” mechanic for puzzle-solving.&lt;/li&gt;
&lt;li&gt;Levels spanning multiple themes (e.g., cyberpunk cities and solarpunk farms) with unique interactions.&lt;/li&gt;
&lt;li&gt;“George the Ghost” mechanic where the linking entity affects the environment and puzzles.&lt;/li&gt;
&lt;li&gt;Local + online multiplayer support.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="tools--tech"&gt;Tools &amp;amp; tech&lt;/h2&gt;
&lt;p&gt;Unity, C#, custom physics, vector math, OOD, JSON, Git&lt;/p&gt;
&lt;h2 id="highlights"&gt;Highlights&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Capstone project developed in a studio-style team environment.&lt;/li&gt;
&lt;li&gt;Publicly showcased and playtested at a live event.&lt;/li&gt;
&lt;/ul&gt;
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